Tetris

The classic puzzle game as it would have been played in the movie Minority Report

Tetris is the classic puzzler that everybody has played before. It is a staple of many modern gamers daily intake and is available on virtually every gaming system and platform in the world. As such, I wasn’t exactly head over heels in love with the idea of spending six dollars (Australian) on a game that I could easily get for free from so many other outlets. However I eventually relented and bought the thing, but was I wise in making that decision? Read on.

As stated in the introduction, we all know Tetris, so I’m not going to mother your way through the basics. However, there are a few new things in this version of the game, with one of the more noticeable additions being the new ‘Magic’ game mode.

Tetris

Magic basically has you performing the same Tetris line-breaking tasks as per usual, but this time allows you to do so with the aid of a range of magical tools. These range from things such as a magic marker, which allows you to transform your current block into the block of your choice, to a hammer which demolishes and rearranges previously placed blocks. These magical tools can be accessed simply by tapping on an icon on the panel left of the play area, and are usually activated using some sort of touch input or motion control activation.

I found this mode to be a refreshing distraction from the main gameplay that we’re all so familiar with, and using certain magical tools proved enjoyable. However, the experience doesn’t really compare to the primary mode in regards to addictive gameplay and intensity. The way in which the game requires you to first select your tools and then motion to activate them slowed play down and, at times, felt gimmicky and unnecessary.

But far more important to this game than Magic, is the game’s controls. The game has you controlling your blocks purely through touch. You move left and right to changing where the block will land, tap to rotate and gesture swiftly downwards to send your blocks plummeting to the bottom of the screen. A slower and more gentle downwards gesture provides the slower, less instantaneous downwards push.

A look at some of the magic tools available to players

A look at some of the magic tools available to players

This all feels really quite awkward at first and while, as I continued to play, I found myself getting quite a great deal more used to it, those initial feelings regarding imprecise and clumsy gameplay still lingered. In the earlier stages these problems are far less noticeable and it’s just plain fun, but as you progress the more difficult, faster levels they become increasingly apparent. However, this doesn’t make it impossible to enjoy the game by any means, but the occasional errors that you inevitably make as a result of the control scheme do become frustrating as you get further into the game.

In terms of the graphics, sound and presentation departments, Tetris is all class. The graphics are polished and the engine in use seemed to perform perfectly with no drops in frame-rate appearing noticeable. The sounds are also very well done, and you have to option to listen to your own music while playing which was a nice touch. In regards to presentation, all the expected menus and options are available and the game tracks your high scores in both modes, although unfortunately there’s no way of comparing these results with those of other international competitors through online leaderboards.

The Last Word

This game is a good, but not great rendition of the puzzle/arcade classic, Tetris. While the production qualities of the game are exceptional, it is let down by a sometimes imprecise control scheme that makes its later stages overly difficult and occasionally frustrating. I also thought that six dollars (Australian, ~4 US dollars) is a bit of a high asking price for a game that is so widely available elsewhere for a cheaper price and in better quality.

Tetris

Wattpad

Fantastic, simply fantastic

Wattpad provides an impressive amount of customization

Wattpad provides an impressive amount of customization

Reading, as we all well know, is today best left to teenage girls, atheists and fans of Jeremy Clarkson. This fact is simply general knowledge in this modern age. So if you aren’t draped in tributes to Edward Cullen, blaspheming over our lord and savior (I speak, of course, of Galactic Emperor Xenu) or verbally abusing both Richard Hammond and the men and women of Norfolk, you’ve obviously no interest in this app whatsoever. However, those of you who are either fourteen, hell bound or middle-aged fools (I kid, Top Gear’s great) might find yourself perfectly suited to this latest e-book reader from Wattpad.

For those of you who aren’t familiar with Wattpad, they provide an online service (from their site Wattpad.com) that allows users to upload, exchange and read both their own works and the works of others. This mobile version of Wattpad offers more or less the exact same functionality.

Reading in Wattpad

Reading in Wattpad

There’s an ever increasing number of books up for download with over 100 000 titles currently available. Virtually all the classics are covered, thankfully, as well as many popular modern books. It’s as simple as typing in a few keywords into the app’s search engine and downloading your chosen title straight to your iDevice. This initial download obviously requires the internet, either Wi-Fi or otherwise, but the book remains permanently on your device which is handy.

Reading in Wattpad is simple, fun and feels surprisingly natural. This is due largely to both the iPhone’s well lit and clear display, and the level of customization that Wattpad offers. You can change your font, font size, font colour, background colour and adjust the speed at which the app scrolls down as you read, or you can turn this auto-scroll off altogether. This allows users all the necessary options to make reading in Wattpad as pleasant as possible.

The layout and presentation, while perhaps not comparable to the well known ‘Classics’ application, is tidy, attractive and perfectly functional.

The Last Word

When it comes to deciding when to download Wattpad, it’s really quite simple. If you enjoy reading and are keen to incorporate your iDevice into that pass-time download this application. Given the price and quality of the product, it’s a no-brainer.

Wattpad

(NOTE: According to some of the user reviews on iTunes, users with 3.0 OS have been having issues with this application, crashes, freezes etc. I’m sure these problems will be addressed shortly as the app gets updated for this latest firmware update.)

PewPew

Literally a poor man’s Geometry Wars – it’s free!

It was Xbox Live’s Geometry Wars that rekindled the interests of the masses when it comes to arcade-style top-down space shooters, and ever since it’s 2005 release gamers across every platform, iPhone included, have found themselves awash with the things. ‘Pew Pew’, the creation of Jean-Francois Geyelin, a first time App Store developer who obviously has a knack for naming his games, is very much in this vain of cosmic shooter. At least it’s not a tower defense. So what differentiates this game from the many? Read on to find out.

PewPew has the same charming look to it as games like Geometry Wars

PewPew has the same charming look to it as games like Geometry Wars

Let’s start with the basics. At this point in time, although the developers have promised to introduce more in the future, PewPew features a mere two gameplay modes: Dodge this and Assault. Dodge this has you in a small green enclosure collecting red boxes to score points, while also (not surprisingly) dodging an increasing number of hostile green and white “doo-hickeys” that deal you damage upon collision. Assault, on the other hand, has you in a blue enclosure of roughly the same size, scoring points by firing lasers at, and destroying, hordes of entirely different “doo-hickeys”, these ones being blue and white, that damage you in the same way.

In addition to this, both game modes also feature a number of power-ups that randomly materialize throughout play. There’s a yellow box that offers additional ‘shield’ (basically another life) and a blue power-up that gives players increased multipliers, allowing them to reach high scores faster. It’s basic, and I’d certainly like to see an increase in variety, but at least all the essentials are there.

A look at the 'Assault' game mode

A look at the 'Assault' game mode

Similarly basic are the graphics, which appear very much inspired by games like Geometry Wars, although without some of the more psychedelic and intense effects, such as those seen in Geometry’s explosions. While they’re not without their charm and they certainly run with extreme smoothness, they nevertheless abide by what seems to be the game’s general mantra of ‘basically good, but not especially great’.

Sound is another area where the game achieves a pass, but only just, barely in fact. There’s just the one song that plays throughout the game, no sound effects and no option to play your own music. It isn’t a bad song, but the constant repetition is a disappointment. I wasn’t expecting a huge playlist of licensed tracks, but it seems to defy reason that the option to listen to your own music wasn’t included. Hopefully, a future update will solve this problem.

Dodgin' myself some doo-hickeys

Dodgin' myself some doo-hickeys

Thankfully, the main areas of the game that buck this general trend of mediocrity are its controls and gameplay. You move your little spaceship with an onscreen joystick in the bottom left hand corner and fire using a similar joystick in the bottom right. These sticks are both well-calibrated and offer a surprising amount of intricacy to your movement and firing.

It gets a lot more hectic than this

It gets a lot more hectic than this...

As the game continues and your enemies increase in number, so too does the general intensity of the game. In the later stages you find yourself frenetically dodging enemies and struggling to keep yourself afloat. While it may not compare to the likes of the already too frequently mentioned Geometry Wars, it does provide something of a substitute. Put simply, it’s fun.

When a game finishes you have to option to record your score, which is a nice touch. Unfortunetly this isn’t tied into to any online leaderboards, so you only have yourself to compare to. However, what redeems the game in this regard is the fact that it allows you to view videos of your past glories directly from the scoreboard. To see this in action, you might want to take a peek at our gameplay videos by clicking here.

The Last Word

PewPew is, at its core, a good game. While it may be missing some of the expected trimmings and extras, such as the ability to listen to your own music during play, this by no means ruins the experience and I’m sure some of those features will be included in upcoming releases. With the promise of additional game modes going into the future, I’m almost tempted to reward a few extra points based purely on potential. The price is certainly right, and everybody should be giving this a download.

PewPewScreenshots don’t really do this game justice, so you may want to head over to our youtube channel to view our video of the game in action by clicking here.

DinoSmash Online

DinoSmash pits up to 16 players from around the globe against each other in two-dimensional, side-scrolling shooter-style combat. Players each control a single dinosaur figure and, using a slew of deadly weapons (including a ninja sword, blunderbuss and grenade launcher), compete across four different game modes and two different maps. There’s your three basic staples of online competitive gaming, deathmatch, team deathmatch and capture the flag, and then something a little more unique. The final mode, dubbed ‘team survivor’, is basically team deathmatch with no respawns, similar to your standard combat in a game like Counter Strike.

Welcome to DinoSmash

Welcome to DinoSmash!

As a game that is based purely on online multiplayer, an online interface that is both comprehensive and easy to use would seem crucial to the success of DS:Online. Indeed, the game is certainly no slouch in that department and it’s actually rather impressive what Eurocenter has managed to achieve. Before playing, a player must first create an account, which is as simple as entering your name, country, gender and email. From there you can choose to customize your profile further by uploading a profile picture, adding to your friends list, changing your controls and options, and altering the appearance of your ‘dino-man’. None of this is compulsory and if you’re uninterested you can choose to simply jump straight into the action.

Customization: I dub thee, Pinapplotron!

Customization: "I dub thee, Pinapplotron!"

After tinkering with your profile you can also choose to enter the game’s chat lobby to converse with your fellow gamers (this makes playing with friends a lot easier), or observe the scoreboard which lists players in order of kills in total, total kills with specific weapons and total captures of the flag.

There’s then two ways in which you can enter a game, either through match-making, which allows the game to choose a server for you based on set criteria, or by you manually choosing a match from a refreshable list.

The control scheme

The control scheme

Playing the game is certainly enjoyable, and this is in no small way due to the well thought-out and nicely implemented control interface pictured above. The small collection of buttons on the right control your character’s primary functions, allowing him to attack, jump, deploy a grappling hook and have quick and easy access to his melee weapon. There is also a button that allows you to view the match’s scores (this also lists everybody’s ping) and return to the main menu. In the bottom left of screen is an onscreen touch-stick that features two circles. Movement in the first circle, circle A, allows players to aim their weapons while standing still, while movement in circle B aims the player’s weapons while also moving their characters. It’s by no means perfect, but it is one of the better designed control schemes that I’ve seen for the iDevices.

Gameplay is made fast-paced by each player’s maneuverability which is complemented by the inclusion of a double-jump and worms-style grappling hook. The well designed levels also encourage this kind of intense movement, as does each player’s vulnerability to damage which also adds a feeling of danger

DinoSmash features a worms-style grappling hook

DinoSmash features a worms-style grappling hook

However, depending on your location, your ability to enjoy the game may be reduced by lag. Although people living in the USA or Europe should have no problems, those of us who live in the far-off reaches of the world (Australia, for example) can encounter significant latency. However, after much community outcry, the developers have responded to concerns by adding servers in for Asia and a few on the west coast of the USA to assist players throughout Oceania (Australia, New Zealand, etc.), which has personally reduced my latency significantly to a perfectly playable 190 ping.

Graphically, the game appears like the twisted love-child of Donkey Kong Country 2 and that old sitcom and favorite of mine from the early 90s, ‘Dinosaurs’. That may sound a little strange, but I assure you, I mean it in the kindest way possible. The sprites look great and are animated smoothly. They have this attractive pseudo-3D look to them and the vibrancy of colour that covers not just the characters, but the environments that they inhabit, I think suits the platform perfectly.

...

...

The sound-effects are also well done and are suitably cartoon-esk. As far as backing music, the game begins with this really lively samba-type tune; something you might expect from a game like Diddy Kong Racing, but that doesn’t seem to continue into actual play. Thankfully, you do have the option of playing your own music in the background if you prefer it over simply enjoying the sound of combat.

The Last Word

DinoSmash Online is one of the better online experiences on the App Store to date. It might not be for everybody, but all should be able to recognize in it a well designed game that features impressive graphics, sound effects and online support. It is by no means perfect and its longevity may be hampered by its small selection of weapons and arenas, but for the price that they’re asking, a mere dollar, I can say with confidence that it is well worth the investment.

DinoSmash

(You’ll notice in this post that the screenshots don’t feature the regular “AI” watermark, this is because this was originally written by myself for another site, but never got published)

StoneLoops! Of Jurassica

An interesting new take on a tried and true formula.

Virtually all of you, after taking a quick peek at the screenshots below, probably already have a pretty good idea of what StoneLoops is all about. It’s the addictive marble flinging fun, commonly enjoyed on one’s mobile phone that brings to mind games like Zuma and Bonsai Blast. However, this new rendition of the popular puzzle game does breath a small amount of new air into the genre through it’s various small innovations and admirable production values. I’m sure most you have already minimized this window and bought the game based purely on the off-chance that it may feature dinosaurs, but for those you who are little harder to convince, read on.

Stone Loops in action

Stone Loops in action

So, as stated above, what we have here, when it really comes down to it, is more or less Zuma with an alluring prehistoric theme. As per usual, there’s an abundance of marbles that travel through the paths carved out for them, and it’s you’re job is to stop them from reaching the end of those paths. The way you complete this task is by maneuvering your marble shooter (in this case some sort of stone-age cradle that you control through touch) left and right across the bottom of the screen, firing coloured marbles at those moving along the path. By matching a minimum of three coloured marbles of the same colour you can cause these marbles to explode, thus disrupting their movement and those of the marbles around them, and contributing towards your final objective of preventing them from reaching their goal (the large dinosaur skull at the end of their path).

On the verge of losing

On the verge of losing

It’s a very well established and fun staple of the puzzle genre, so it isn’t like they could go too far wrong with the game. In order to prevent myself from covering information most of you are already aware of, for the remainder of the review I’ll be focusing on things that set StoneLoops! apart from its competitors.

I’ve found the main difference between this game and those like it is in the way special attacks and bonus points are distributed. When you achieve an especially significant combo, instead of simply awarding you with additional points or a special attack, you have to ‘catch’ these power-ups as they are first flung in the air and subsequently fall past your marble shooter. This may sound insignificant, but as you have to do this on a regular basis, it certainly adds a feeling of action to a type of game that can sometimes become quite docile and repetitive.

Positioning myself to 'catch' a lightning powerup

Positioning myself to 'catch' a lightning powerup

The attacks themselves range from things such as lightning blasts and fireballs that affect large numbers of marbles at a time, to multicolored marbles that help in the creation of additional combos.

Apart from a few other gameplay quirks here and there, StoneLoops’ other significant advantages lie in its highly polished presentation, graphics, sound and the sheer amount of content that the developers have crammed into the title. It features 75 levels playable across two game modes, an additional 15 bonus levels per game mode and 24 unlockable trophies. There’s certainly plenty of replayability built into the package.

As you progress further in the game you unlock upgrades to a series of five houses, with one house for each environment type you encounter. I honestly have no idea why this was included in the game as it seems rather pointless.

As you progress further in the game you unlock upgrades to a series of five houses, with one house for each environment type you encounter. I honestly have no idea why this was included in the game as it seems rather pointless.

Sadly, players don’t have the option to play their own music during play, which is a disappointment for somebody like myself who plays the game regularly on their daily commute. I’ll just have to deal with listening to the tribal beats that come standard with the package, which, don’t get me wrong, aren’t in anyway unpleasant, but quite frankly don’t live up to my usual musical diet of constant Radiohead.

The quality of the maps is probably also worth a mention, but to be honest, they’re really nothing that we haven’t seen before. Don’t misunderstand me, they’re good, but just not terribly unique.

The Last Word

Stone Loops! Of Jurrasica, if you’ll pardon the poorly punctuated name, is a first-class application designed with those who enjoy arcade/puzzle games clearly in mind. While it doesn’t deviate too much from the more traditional Zuma/Bonsai Blast style of marble gameplay, it does so just enough and with such style as to warrant any puzzle-lovers purchase.

SLoops

(You’ll notice in this post that the screenshots don’t feature the regular “AI” watermark, this is because this was originally written by myself for another site, but never got published)

Brothers In Arms: Hour of Heroes

Like a beautiful new car that handles with all the charm and precision of an intoxicated goat.

Developed for the iDevices by veteran mobile games developer Gameloft, Brothers In Arms: Hour of Heroes is an audacious and original attempt at bringing the third-person action genre to the platform. It is a game that can be enjoyable, but is sadly weighed down by its all too numerous flaws and disappointments. Those only with the ability to tolerate minor graphical glitches, occasional drops in frame-rate and frustrating control schemes need read on.

Set during the climactic tail-end of the Second World War, Brothers In Arms allows players to fight for the Allied Forces across 3 campaigns (13 missions total), from the beaches of Normandy, to the deserts of northern Africa, to the snow-swept fields of the French border province of Ardennas. In doing so they’ll be required to take part in fierce fire-fights, engage in vehicular combat and utilize explosive satchel charges to sabotage enemy outposts, gun emplacements and headquarters, among other things.

Bringin' on the noobtoob

Bringin' on the noobtoob

All of this action is excellently delivered to players through a well developed and stable graphical engine that features first-rate textures and well-produced building and character models. Certain sections of the environment, including parts of some buildings and various defenses, are also destructible, which is an impressive addition to the already exceptional presentation. However, while the game isn’t liable to crash, in the heat of battle it is occasionally subject to drops in frame-rate, and I did notice a few other very minor graphical glitches, such as the way that enemies can sometimes appear to be floating, on account of the fact that they can be spotted from further distances than the elevated ground that they stand upon.

As far as sound goes, it’s all fairly standard WWII goodness. All the sound effects in the game are solid and the music is well done. There’s also a significant amount of voice work that can be heard over the battlefield, your comrades shouting short phrases (“German Panzers at 3 o’clock” etc.) and your German opponents crying out in their native tongue in a similar fashion (most of the time roughly along the lines of “Something, something, Americana!”).

There's certainly plenty going on onscreen.

There's certainly plenty going on onscreen.

To those you acquainted with past renditions of the BIA series on the PC or consoles, so far this should all be sounding fairly familiar. However, that’s more or less where the similarities end. There’s no commanding of squad-mates as you might have hoped, and the previously open-ended tactical gameplay has been replaced by a much more restrictive and linear style of play, similar to that of the earlier games in the Call of Duty series.

Another major difference between the experience offered by this game, as opposed to those offered by previous BIA games, lies in the storyline. The difference being that, in Hour of Heroes, there really isn’t any storyline to speak of. You more or less flick through the various battlefields getting told, mostly through text, by your superior officers, each bearing their own generic American-sounding surnames, things like: “We’ve got to clear the Germans out of the area up ahead!” I mean, I wasn’t expecting Saving Private Ryan, but something a little more imaginative in the dialogue would have been nice.

However, an action game such as this isn’t made successful by its graphics, sound or storyline. What it ultimately comes down to is gameplay, and disappointingly that’s exactly where this game’s major flaws lie. What may have been an entertaining distraction became a frustrating chore because of 3 poorly implemented control schemes. The default and best of which has you moving with an on-screen ‘touch-stick’ in the bottom left corner, firing with a small button on the opposing side of that, and aiming by dragging your right thumb across the remainder of the screen. These schemes can then be customized further by doing such things as altering aiming sensitivity and extending the use of the motion sensor, but even after some tinkering and with a few hours under my belt, controlling the game still remained awkward and unnatural.

The control scheme.

The default control scheme.

Apart from the three weapons available to you on foot (a sub-machinegun, sniper rifle and bazooka), you can also mount stationary machineguns and are granted access to two vehicles (a tank and jeep) at various points throughout the campaigns. These certainly liven the game up, and I found the controls much more suited to combat using tanks. I also found mowing down small groups of enemies in the jeep a worthy use of my talents. However, it must be said that these shorts bursts of occasional fun by no means save the package as a whole.

My jeep, affectionately referred to as "Jemima"

My jeep, affectionately referred to as "Jemima"

The Last Word

Brother In Arms: Hour of Heroes is such a well made game in so many ways, from graphics, to sound, to all-round polish, that it disappoints me to be unable to recommend it to any prospective buyers. The title’s lackluster control schemes, while not rendering the game completely broken, makes for an unenjoyable and, at times, frustrating experience. This all may seem rather harsh, but believe me, I’m yet to even mention how they make you throw grenades, more or less forcing you to wave your iDevice up and down in front of you using the accelerometer to aim the damn things. For most discerning gamers, this probably isn’t worth a purchase.

Brothers In Arms

For those interested in seeing Brothers In Arms in action, we have a gameplay video available on our youtube channel here.

(You’ll notice in this post that the screenshots don’t feature the regular “AI” watermark, this is because this was originally written by myself for another site, but never got published)

Type Drawing

A nicely made distraction, but is it really worth it?

The creation of first time App Store developers ‘Hansol Huh’, Type Drawing originally began life as an online project that allowed users to create images using words as their only tool. This conversion provides more or less the same service, only this time it’s obviously on a portable device.

My very own 'Dead Kitty'. Impressed?

My very own 'Dead Kitty'. Impressed?

Basically, users first decide with what words they want to create their image and the font (there are 5, as well as options to embolden text in certain fonts) with which they want them to appear. After either choosing to use one of the two default backgrounds available, or an image from your photo album, it’s then as simple as touch-drawing your picture. The speed with which you draw each section of each line determines how large the text in that section will appear. The faster you go, the larger the font and vice versa.

This is all done very well, and there appears to be some system of auto-correction being used so that your lines don’t appear too jagged in the final image. It’s accessible enough so that within a half an hour I was competently creating text-art with the best of them. However, no matter how competent I may have become, mistakes are, of course, something of an inevitability, so it was comforting to find that they included a quick and easy ‘undo’ key into the interface.

From there you can save your images to your iDevice and are encouraged to share and upload them (through your computer) to a website. It’s certainly disappointing that this wasn’t built directly into the application, as it surely wouldn’t have been overly complicated to do and would have extended the product’s longevity significantly.

Type Drawing also allows you to choose to alter photos and other images with text.

Type Drawing also allows you to choose to alter photos and other images with text.

The Last Word

Type Drawing is an application that achieves most of what it sets out to accomplish. With a clean and user-friendly interface, the creation of text-images is made a relatively simple process for newcomers, while also providing advanced users with the opportunity to shine. However, it is noticeably lacking in certain features. For instance, there’s no way for users to upload and share art directly from their iDevices, and an ‘eraser’ isn’t included, so you can’t make quick adjustments to your works without the use of the undo key, which can sometimes be inconvenient.

It is, for the most part, a well made application, but after the three or four images I created during its review, I really can’t imagine myself going back for more anytime soon. Its simple text drawing mechanism, while neat, feels like it should have been included in a larger, more comprehensive, image editing program. But for the single dollar price tag the developers have chosen, many may find Type Drawing to be a worthwhile investment.

Type Drawing Score

For those of you interested in the web-based version of type drawing, click here.